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Spacemaster provides the science fiction role player with a realistic and technically detailed skills-based system and a plethora of character choices in terms of professions, species, talents and skills, making it the system of choice for expert gamers and GMs. Alternatively the classic Imperium setting offers a future where a human empire of noble houses, megacorporations, and other organizations vie for influence and more in a setting rich in transhumans, robots, psionics, and aliens.

Do you want all the excitement of high adventure role playing without the subtle details and unneeded complexity? HARP is designed for players and Game Masters looking for clear core rules combined with guidelines that provide advice for the resolution of any action. Whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future, HARP SF has everything you need.

Shadow World is a vast high-fantasy world with powerful magic, real deities, and shades of grey between good and evil. Creatures both fantastic and horrible call the Shadow World home and keep it wondrous… and dangerous. Shadow World brings you epic adventures, perilous foes, grand conspiracies, ancient secrets, lost civilisations, hidden cults and cabals, wondrous places, the inimical Unlife, and much, much more — Shadow World is a world of magic, mystery and mayhem!

The continent of Cyradon presents a high fantasy setting where the player-characters can shape the future of this rediscovered land, and as they rise in power, the very fate of the world may rest upon their shoulders. In the lands of Cyradon , there are no ancient gods stalking the lands nor satanic dark lords with uncounted legions, but the legacies of a magical cataclysm and sundered kingdoms will challenge all who seek to forge a new destiny.

And far beyond Cyradon , lie the mysterious exotic islands of the Shatterings and the warring elder nations of the great continent of Anias. ICE offers a wide range of RPG systems and settings to help players get exactly what they want from their games, whatever that may be. It would take a moment for the Jeronan It is designed for adventurers from levels , but guidance is given on how to scale the encounters for both lower and higher-level parties. Local farmers have reported strange beasts are abroad, attacking the unwary Creatures and Monsters A bestiary of epic proportions!

Encounter dragons, sprites, gorgons, sabertooth tigers, and foes of all stripes, spots and scales. Even the leviathan is not too big for this comprehensive bestiary! Inside you'll find hundreds of animals, monsters, and races. Many are culled from myth, others are staples of fantasy fiction and games, and many more are completely original - unlike anything you have Gamemaster Law The essential tome for GMs!

How many players should I try to handle at one time? Will my game be more successful if I focus on political intrigue or on simple adventuring? How can I pull the characters from the jaws of death without it seeming contrived? How can I keep the "power" in my game from getting out of hand? If you have ever asked yourself any of these questions, then this reference book Put fast and furious combat into your adventure!

Arms Law delivers fantasy and medieval melee and missile attacks with realistic-plus results. Simple to use, you'll puncture, slash, or crush your foes with convincing fatality! Attacks from dozens of weapons Arms Law is about FRP combat - the kind that leaves you shaking and bragging to your friends about your character's exploits. If you are looking for FRP combat that leaves you breathless, your quest ends here.

Arms Law is a fantasy combat system designed to be used with Rolemaster Double your available professions and triple your races and cultures. Enjoy more than twenty new training packages along with new skills and skill categories. Customize your characters using comprehensive background options: status, wealth, Composed of virtually any element or substance, they have no inherent soul. Instead, their spirit is a gift or a temporary lodger.

Their bodies would not "live" but for the incantations that unite them with a wandering soul or part of the maker's own spirit. Construct Companion is a fantasy roleplaying sourcebook on Included are all the core races as well as many humanoid including centaurs , Welcome to the Armory. The ICE armsmasters have selected over 50 new weapon attack tables for your combat enjoyment. So retire those old worn out weapons and take these new attack tables for a spin.

Fun, lethal and exotic, the Armory has it all. Need more killing power? Then check out the great sword. If you prefer finesse, then perhaps the dainty hand crossbow is more your He knew that inside was all that he had been fighting for: the wealth of kings Wonder how many gemstones are set into that bejeweled cup? Want to discover exactly what is in that Dragon's hoard?

Need to know how many months and spells it will take to make that black eog sword of orc-slaying? If so, this Now you can explore the origins of the most powerful, but hardest to control, type of magic: Arcane. While some of the concepts from previous companions were maintained, the entire structure If you are looking for FRP combat that leaves you breathless your quest ends here.

Shadow World Player Guide - The World The skyship trembled and began to list to starboard, her structure creaking ominously. Ignoring the wind tearing at his clothes and flowing hair, Sulfean carefully replaced his Compass in its padded leather pouch.

Moje fought to control his own flapping cloak in Spacemaster Blaster Law Erik stumbled to the side, his numb barely-working fingers fumbling for an energy cell. The laser fire stopped for a moment as his opponents waited for him to show himself.

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The burns along the left side of his body made the slightest movement Spacemaster Future Law Gregory watched engines burn. The gravity had gone out. In zero-G, fires started as a sphere instead of a flame, until the air started to move and they settled on a direction of "up". Their color was bluer too. It was almost pretty. This thing is going to blow The monoblade clashed with the cat's hazzok, throwing Christian to one side and bruising his shoulder as kg barreled through where he used to be standing.

Christian scrambled back to his feet, just in time. He didn't know why the cat was after him, but when a Falar wanted you dead, you usually died. He swung again as the cat charged. The unot that called itself Peter dove for cover as a blast scorched the earth where he had been standing.

This was bad. He loaded another energy cell into his weapon. His Lat. He was in trouble. Perhaps if he Spacemaster Tech Law - Vehicle Manual Havagract reversed the polarity on his drive, rocking forward as the inertial dampers fought to keep up with a sudden blast from his foe.

Not good. All his weapons were redlining, and damage control had failed to reroute power. He had to get far enough away from the planetary atmosphere to kick in the quantum drive. He brought the craft into a Rolemaster , the greatest RPG system of all time is back. Rolemaster Classic: Character Law marks the return of the original revered Rolemaster system. The original Character Law pioneered many of Shadow World: The Cloudlords of Tanara A classic module of Shadow World, set in the east of the continent of Jaiman, and updated by Terry Amthor for play in both its original time era and the current Shadow World timeline.

The original Cloudlords of Tanara was set over three thousand years before the present time of in the Third Era. Some things are the same, but many things have changed. Groups dormant for ages have awakened again Jerrin is King in Haalkitaine, and while he claims to be Emperor of all Jaiman, he is far away to the east and the Phoenix Crown holds no real power here. Xa-ar and Saralis are fractured lands, trying to recover from the last occupation by Spell Law: Of Channeling Only your soul is at stake!

From the forgotten rites of lost religions to the dutiful chants of young acolytes, open the realm of Channeling fully to your prayers!

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Sorcery clashes with ancient technology while capricious deities make war and the Dragonlords walk as men. Against them all rises the Unlife, a force whose dark servants seek the destruction of all that lives The long wait is over Return to the Shadow World, home Spell Law: Of Essence When the sorcerer raises a hand The magic of the universe is all around us. Tap into the natural Essence and shape your destiny! Plus all of the character information needed to expand the core Essence professions of your Rolemaster Fantasy Role Playing game, including the Illusionist, the Sorcerer, the Magician Beware of teeth that snatch and claws that scratch!

Not happy with the existing monsters? Then create your own, using the section on designing monsters Spell Law: Of Mentalism Open the doors of your mind The power of the mind lies just beyond the reach of most. Now you can tap into the ultimate personal power! Open the doors of your mind and the realm of Mentalism will be yours! Plus all of the character information needed to expand the core Mentalism professions of your Rolemaster Fantasy Bying for the cause.

He turned his attention back to the field of death. Learn of the mundane and supernatural perils that prowl the wildernesses of the world, of the mighty denizens of the seas and oceans, and of the winged beasts soaring on the winds above.

Understand the Red forks of light lashed out from her long black fingernails and stabbed at the second Clycallah spy.



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