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It probably will be the first disc game for the system! A long with Perfect Dark , Zelda Gaiden is the game to put 40 aside for next year - and these extra ordinary new shots further prove the wonder of Nintendo's newer. With Miyamoto casting an eager eye over proceedings, the design team responsible for the magnificent Ocarina of Time are rapidly turning Link's second N64 adventure into - astonishingly - something even better.

During a brief spell in one of the game's unnamed Dungeons, for example, up to seven Stalfos skeletons attacked us at one time, when compared to Ocarina of Time, which could only face off two at a time, it's a bum-trembling achievement.

But, more significant is the game's emphasis on masks this time round, and Link's ability to use them to gain the skills and abilities of those they belong to. Coron, Zora, a Deku Scrub, each of these Link can change into, with some truly terrifying transformation scenes as accompaniment.

Look out for more on this breathtaking Nintendo game in coming months The name commands respect because on the Super NES it was a multi-layered adventure game of such maturity and depth, that many gamers were left with the impression that the ultimate game had arrived - nothing could touch it.

So it is with great anticipation that we N64 adoptees await the coming of Zelda 64 - all the lush plots and characterisation of the original, but now with added 'zing. Originally pencilled in as the N64's first 64DD game see the technical explanation of the machine at the front of this magazine. Zelda 64 is now rumoured to be coming on a cartridge, although how the incredible world it promises is to be run from the base storage system is still a mystery.

The game is a graphical adventure, with you controlling Link very much like Mario, but the main difference is that you can interact with all the non-player.

Zelda 64 is also not a level-based game. You get the whole world to explore, arid if there's an area which is blocked off, you must first solve a puzzle elsewhere to access it. The original game was viewed almost from directly above and battles merely consisted of you slashing away at sprites until they expired. What Zelda 64 brings to the series is full 3-D battles, very much like Tekken 2 on the PlayStation, and instead of having a fixed viewpoint, you can change the camera angle at any time.

Link must collect rupees cash on his quest, as well as hearts lifeforce and as in the original, special hidden hearts can be found which extend your overall health rating.

You will also have an inventory to store precious items, and as you kill more enemies and open up the game, your weapons and skills will gradually increase, allowing you to perform even more outrageous moves.

Zelda 64 will be THE game to have on the new console. Start saving, pester games shops, don't take no for an answer. When Zelda 64 arrives you will not leave the house for a month. Look forward to an in-depth report in the next issue of 64 Magazine.

Prospects: The Jurassic Park or videogames, zelda will be bought by everyone and show just what bit power can do. How would you spend? You could buy a private jet, a huge yacht, a fleet of Ferraris, a diamond the size of Chris Evans' ego. Or, as Nintendo did, you could use it to create the greatest videogame ever.

Your choice. Before we start, it's worth pointing out that this is not a typical review. The conditions under which 64 Magazine played the game were less than ideal; your editor had to travel to Nintendo of Europe's headquarters in Assendoneinvhere, Germany, to discover that not only was there only one computer capable of taking screenshots in the entire building, but it also had to be shared between 14 journalists from all around Europe, and didn't even become available until the afternoon of the flight back.

On top of that, Nintendo was decidedly paranoid about the game, resulting in the laughable spectacle of various hacks being escorted around the Nintendo building by German officials with N64's under their arms, the Zelda cartridges padlocked firmly into place by some dastardly apparatus from the Marquis de Sade's bedchamber.

As one of the other Brits commented, "You wouldn't get this at Sony. After that kind of build-up, very few games are actually able to meet everyone's expectations.

Case in point, this very issue; Turok 2. It's good, but it's not quite the knockout that people had anticipated. Zelda, on the other hand, not only meets every expectation you had of it, but actually exceeds them. When it comes to what people will now demand of a top videogame, Nintendo has moved the goalposts off the pitch, into a lorry, down the road, into the airport, onto a plane and halfway round the world to a different continent entirely. There isn't a single square inch of the vast game world that hasn't been subjected to intense scrutiny by Nintendo's designers, programmers and testers, and then polished to a finish so glossy it makes Dulux jealous.

Zelda has the perfect learning curve, which makes what is actually quite a complex control system as second-nature as breathing by the time players leave the safety of the forest where they start and head into the wide world beyond. Link begins the game as a child with a couple of basic skills and the clothes on his back. In the process of exploring his home, Kokiri Village, he picks up the essentials of adventuring. As the game begins, Link who can be renamed if you want is summoned by Navi the fairy, who from then on becomes his constant companion, to see the Deku Tree.

This big old stick is the guardian of Link's village, but his roots have recently been infested with evil creatures. He also knows that Link's been having nightmares about a malevolent force taking over the world - realising that it could be a prophecy, the Deku Tree decides that Link is the key to preventing a catastrophe.

Once the Deku Tree has been fumigated, Link has to set out into the world of Hyrule to find the young girl glimpsed in his nightmares Princess Zelda. If you've played any of the previous Zelda games , there are many things about the N64 game that will feel familiar - places, people, being able to pick up chickens and hurl them around like feathered beachballs.

If you haven't played one of the older games, there's no need to worry - the Tolkien-style world is a fantasy archetype, and after a couple of minutes you'll feel right at home. On the surface, Zelda might look similar to Mario 64 or Banjo-Kazooie , in that you control a character who can roam freely through a 3-D world. If you're expecting a platform game, though, you're in for a shock.

While there are places where Link has to leap from ledges and climb up cliffs, the game engine is smart enough to perform these actions automatically when needed. What, no jump button? Run Link at the edge of a raised area and he'll jump, move him to a ladder and he'll climb, send him into water and he'll swim.

Taking these actions out of the hands of the player may seem as though control is being surrendered, but it isn't. Only donkey work is being given up - more specific actions are still entirely up to you.

The key to all this is the incredibly clever control system. The A button is the 'action' command, which depending on circumstances lets Link open doors, talk to people, enter small spaces, climb walls, push objects, uproot plants, attack enemies, jump in battle You only have to glance at the icon at the top of the screen to see what Link can do at any given moment. The B button controls Link's main weapon - by using this in conjunction with the analogue stick, he can make different kinds of attack - and R brings up his shield.

The ingenious part of the combat system is the use of the Z trigger as well. By holding Z while attacking. Link locks onto an enemy and will always face it, even while moving around. The combination of these three buttons gives players what is quite simply the best combat system ever. Until you've used it in action it's hard to appreciate just how good it is, but Link can dodge, feint, probe for weaknesses, defend and dart in for devastating effect against multiple opponents, without the action ever becoming confusing.

Even the inventory system is ingenious, with no need to keep stopping the game to switch between items. Using the objects that Link collects is simplicity itself. Many of the games require no downloading or installing and can be played in the browser just like Flash but using Java while others require a free and safe plugin to be installed.

Whether you're going to video game design colleges for a video game design degree and need some inspiration, you're interested in reliving your childhood or you want to simply experience some of the greatest games ever made, Vizzed RGR is for everyone!

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Show all files. Uploaded by Vervexx on October 25, Internet Archive's 25th Anniversary Logo. Gomess isn't a too tough opponent if you keep him Z-Targeted and avoid his scythe. The pattern to defeat him is to shoot him with one Light Arrow, run in and slash him, then back away as he tries to attack you. Repeat that and you will receive the Boss Key for defeating him. Go back to the room where you disabled the mines, but before you go through the far door, hang a left and go through that door.

Inside you will see a foot switch guarded by another Armos. Hit him with a Light Arrow in the special panel, and then slash him with your sword. Step on the foot switch to make another up side down chest with yet another Stray Fairy appear, which you can use as a Hook Shot target.

Look up and pull yourself to it, and then prepare to fight another Eyegore. This one is defeated the same way as before, but he uses a new laser attack that you can block with your shield. Defeat the Eyegore to receive the Giants Mask, and then enter the door. Hit the switch to make the final fairy chest appear, and then use it as a Hook Shot target to reach the boss door.

Now you can either fight the boss, or return to the regular Stone Tower for some Stray Fairy cleaning. Back in the right-side-up Stone Tower Temple, drop down to the bottom and grab the now available Stray Fairy Then climb up and go back to the room with the large pool. Dive down to the platform above the sun emblem and get Stray Fairy 13 , then swim through the passage back to the area with the two beamos blocked by a sun stone on one end. Shoot the stone with a Light Arrow, hop across and destroy the first beamos with a bomb, and step on the switch to reveal a chest on the other side of the room.

Shoot the other sun stone, defeat the other beamos here, and grab the chest with Stray Fairy Now all that's left is to make your way back along the path to where you fought the Garo Master for the Light Arrows, and head into the room leading back to the entrance with the helmeted beetle.

Drop down to the very bottom, and get Stray Fairy Now invert the temple one last time and head to the boss room. It did seem a little convenient that you got a brand new mask right before a boss battle, and that is because the new mask is the key to beating Twinmold. Put on the mask, and slash at the worms heads and tails. Be sure to keep an eye on your magic bar the mask will drain it , and if you get low smash some of the buildings around you.

Switch back to Normal Link to pick up the magic bottles, then put the mask back on to continue slashing at the boss. In the 3DS Version of the game, the fight has changed quite dramatically. For starters, you won't have the Giant's Mask at the start of the battle. Instead, set your sights on the blue worm that floats above you in the sky, and target the eyes on its belly while avoiding fire from the red worm - who can't be damaged. When the blue worm falls to the ground, its weak point eye will appear as it wriggles around in a large circle.

Make sure you position yourself where you can take shots at it until it is defeated. Once the blue worm is defeated, the Giant's Mask will appear back at the center of the arena. With it, you can transform to damage the red worm. You won't have your sword, but your fists can do plenty of damage.



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